declare type Instance = { memory: Uint8Array; ZSTD_decompress: (decompressedPointer: number, decompressedSize: number, compressedPointer: number, compressedSize: number) => number; ZSTD_findDecompressedSize: (compressedPointer: number, compressedSize: number) => BigInt; free: (pointer: number) => void; malloc: (pointer: number) => number; }; export type { Instance };