export declare enum TextureFormat { RGB, RGBA, LUMINANCE_ALPHA, LUMINANCE, ALPHA, R8, R16F, R32F, R8UI, RG8, RG16F, RG32F, RG8UI, RGB8, SRGB8, RGB565, R11F_G11F_B10F, RGB9_E5, RGB16F, RGB32F, RGB8UI, RGBA8, SRGB8_ALPHA8, RGB5_A1, RGB10_A2, RGBA4, RGBA16F, RGBA32F, RGBA8UI, DEPTH_COMPONENT, DEPTH_STENCIL, DEPTH24_STENCIL8, DEPTH32F_STENCIL8, DEPTH_COMPONENT24, DEPTH_COMPONENT32F } export declare function mapGLFormat(gl: WebGL2RenderingContext, format: TextureFormat): [GLenum, GLenum, GLenum];