import { Shader } from "../core/shader"; import { BuiltinShaderSources } from "./generated"; export declare const BuiltinUniformNames: { matM: string; matM_IT: string; matMInv: string; matVP: string; matMVP: string; matMV_IT: string; flipUV: string; mainTex: string; color: string; }; export declare function compileBuiltinShaders(gl: WebGL2RenderingContext): { DefaultShader: Shader; BlitCopy: Shader; FlipTexture: Shader; ColoredLine: Shader; ErrorShader: Shader; }; export { BuiltinShaderSources };