import { vec2 } from "zogra-renderer"; import { Collider2D } from "./collider2d"; export declare class Rigidbody2D { collider: Collider2D; mass: number; get velocity(): Readonly; set velocity(v: Readonly); get acceleration(): Readonly; constructor(collider: Collider2D); addForce(force: Readonly): void; addAcceleration(acrl: Readonly): void; setAcceleration(acrl: Readonly): void; setForce(force: Readonly): void; clearForce(): void; }