import BaseLayer from './BaseLayer'; import { IAnimate, IActiveColor } from '../Type/polygonts'; import { IScaleConfig } from '../Type/control'; declare class Point extends BaseLayer { __animate: boolean | IAnimate; __active: boolean | IActiveColor; __scale: string; __scales: IScaleConfig; constructor(scene: any, options: any); scale: (sc1: string, sc2: IScaleConfig) => this; animate: (animate: boolean | IAnimate) => this; active: (active: boolean | IActiveColor) => this; add: () => this; } export default Point;