import { IDisposable } from "../Interfaces/IDisposable"; import { ISceneEditor } from "../Interfaces/ISceneEditor"; export type LightSelectedEventArgs = { id: string; name: string; }; export type LightSelectedEventHandler = (evt: LightSelectedEventArgs) => void; export declare class LightsLayer implements IDisposable { private _sceneEditor; private _editorScene; private _scene; private _lightMeshes; private _lightSelectedListeners; private _sceneEditorPreUpdate; private _sceneEditorPostUpdate; private static _lightTexture; constructor(sceneEditor: ISceneEditor); dispose(): void; private onPreUpdate; private onPostUpdate; private onPointerDown; refresh(): void; private updateLightMeshes; private createLightMesh; private clearLightMeshes; private configureLightMesh; render(): void; getScene(): BABYLON.Scene; private fireLightSelectedEvent; addLightSelectedListener(listener: LightSelectedEventHandler): void; }