import { ISceneEditor } from "../Interfaces/ISceneEditor"; import { IDisposable } from "../Interfaces/IDisposable"; export declare class AxesLayer implements IDisposable { private _sceneEditor; private _editorScene; private _scene; private _axisRoot; private _axes; constructor(sceneEditor: ISceneEditor); dispose(): void; private onPreUpdate; private onPostUpdate; private createAxes; refresh(): void; render(): void; getScene(): BABYLON.Scene; }