import { Nullable } from "../../types"; type YesNoMeshes = { yes: BABYLON.AbstractMesh[]; no: BABYLON.AbstractMesh[]; }; export type SceneSelectableElement = BABYLON.AbstractMesh | BABYLON.SubMesh | BABYLON.Material | BABYLON.Light | BABYLON.Camera | Zakeke.SceneCameraLocation; type YesNoElements = { yes: SceneSelectableElement[]; no: SceneSelectableElement[]; }; export declare class ElementSelector { constructor(); private getSubmeshIdx; private getRegExp; getElements(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): SceneSelectableElement[]; getMeshElements(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): BABYLON.AbstractMesh[]; getSubMeshElements(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): BABYLON.SubMesh[]; getMaterialElements(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): BABYLON.Material[]; getLightElements(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): BABYLON.Light[]; getCameraElements(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): BABYLON.Camera[]; getCameraLocationElements(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): Zakeke.SceneCameraLocation[]; getOffloadedElementIDs(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): string[]; getDelayedElementIDs(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): string[]; getMeshes(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, regExp: RegExp, originalExpression: string): BABYLON.AbstractMesh[]; getSubMeshes(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, regExp: RegExp, originalExpression: string, subMeshIndex: number): BABYLON.SubMesh[]; getMaterials(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, regExp: RegExp, originalExpression: string): BABYLON.Material[]; getOffloadedMaterialIDs(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, regExp: RegExp, originalExpression: string): string[]; getDelayedMaterialIDs(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, regExp: RegExp, originalExpression: string): string[]; getLights(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, regExp: RegExp, originalExpression: string): BABYLON.Light[]; getCameras(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, regExp: RegExp, originalExpression: string): BABYLON.Camera[]; getCameraLocations(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, regExp: any): Zakeke.SceneCameraLocation[]; getYesNoElements(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, expression: string, type: MPlaza.SceneElementType): YesNoElements; getYesNoMeshes(zkScene: Zakeke.Scene, scene: BABYLON.Scene, filter: Nullable, regExp: RegExp): YesNoMeshes; private getYesNoSubMeshes; private getYesNoMaterials; private getYesNoLights; private getYesNoCameras; private getYesNoCameraLocations; private escapeRegExp; private verifyFilter; } export {};