import { ISupportInitialize } from "../../Interfaces/ISupportInitialize"; import { IDisposable } from "../../Interfaces/IDisposable"; export declare abstract class BaseProceduralTexture extends BABYLON.ProceduralTexture implements IDisposable, ISupportInitialize { private _initializing; private _baseTexture; protected get initializing(): boolean; get baseTexture(): BABYLON.Texture; set baseTexture(texture: BABYLON.Texture); isReadyAsync(): Promise; constructor(name: string, size: number, fragment: string, scene: BABYLON.Scene, baseTexture: BABYLON.Texture, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean); dispose(): void; beginInit(): void; endInit(): void; protected updateShaderUniforms(): void; protected setBaseTextureUniform(): void; }