import { IDisposable } from '../../Interfaces/IDisposable'; export declare class ProceduralNormalMap implements IDisposable { private _size; private _scene; private _baseTexture; private _bias; private _invertR; private _invertG; private _preBlurEnabled; private _preBlur; private _postBlurEnabled; private _postBlur; private _bevel; private _intensity; private _activeTextures; private _preBlurXTexture; private _preBlurYTexture; private _normalMapTexture; private _postBlurXTexture; private _postBlurYTexture; constructor(baseTexture: BABYLON.Texture, size: number, config: MPlaza.NormalmapConfig, scene: BABYLON.Scene); private init; private updateTextures; private updatePreBlurTexture; private updateNormalmapTexture; private updatePostBlurTexture; dispose(): void; getNormalMapTextureAsync(baseTexture: BABYLON.Texture, config: MPlaza.NormalmapConfig): Promise; updateAsync(baseTexture: BABYLON.Texture, config: MPlaza.NormalmapConfig): Promise; }