import { IDisposable } from "../../Interfaces/IDisposable"; import { Nullable } from "../../types"; export type EnvironmentNode = BABYLON.AbstractMesh | BABYLON.Material | BABYLON.BaseTexture | BABYLON.Light; export declare class EnvironmentManager implements IDisposable { private _originalSceneClearColor; private _originalCameraAutoRotate; private _zkScene; private _scene; private _sceneHelper; private _environmentHelper; private _shadowLight; private _isHologram; get scene(): BABYLON.Scene; get isHologram(): boolean; set isHologram(value: boolean); constructor(zkScene: Zakeke.Scene, scene: BABYLON.Scene, isHologram?: boolean); dispose(): void; update(): void; configureSkybox(): void; private removeOldSkybox; private createSkybox; getSkyboxMesh(): Nullable; getSkyboxMaterial(): Nullable; getSkyboxTexture(): Nullable; update_OLD(): void; private configureScene; private configureEnvironment; private buildEnvironmentHelperOptions; private createShadowLight; private configureCamera; private sanityCheck; getSceneConfig(): Nullable; getGeneralConfig(): Nullable; getEnvironmentConfig(): Nullable; getSkyboxConfig(): Nullable; getGroundConfig(): Nullable; getCameraConfig(): Nullable; isValidHexColor(hexColor: string): boolean; getEnvironmentSceneNodes(): EnvironmentNode[]; isEnvironmentNode(node: EnvironmentNode): boolean; private setDoNotSerialize; private reset; }