import { IDisposable } from "../../Interfaces/IDisposable"; export type MeshLocationInfo = { p: any; rQ: any; rE: any; s: any; }; export declare class MeshLocationsManager implements IDisposable { private _zkScene; private _scene; private _sceneHelper; private _meshLocationCache; private _cameraAnimationCompletedListeners; private _meshAnimationCompletedListeners; private _beforeSaveMeshLocationListeners; private _afterSaveMeshLocationListeners; constructor(); dispose(): void; setScene(scene: BABYLON.Scene): void; setModel(zkScene: Zakeke.Scene): void; setModelAndScene(zkScene: Zakeke.Scene, scene: BABYLON.Scene): void; private resetCache; private invalidateCache; private disposeSceneHelper; resetSceneHelper(): void; clearMeshLocations(): void; setMeshLocationByID(locationID: string): Promise; setMeshLocation(zkMeshLocation: Zakeke.SceneMeshLocation): Promise; saveMeshLocation(name: string): void; saveExplodedMeshLocation(): void; saveCollapsedMeshLocation(): void; private updateMeshLocation; private getMeshPRSs; explodeMeshes(): Promise; collapseMeshes(): Promise; private fireCameraAnimationCompletedEvent; addCameraAnimationCompletedListener(listenerFunction: () => void): void; private fireMeshAnimationCompletedEvent; addMeshAnimationCompletedListener(listenerFunction: () => void): void; private fireBeforeSaveMeshLocationEvent; addBeforeSaveMeshLocationListener(listenerFunction: () => void): void; private fireAfterSaveMeshLocationEvent; addAfterSaveMeshLocationListener(listenerFunction: () => void): void; }