import * as BABYLON from '@babylonjs/core'; import { MeshOrNode, DeviceState } from '../../Types'; import { AbstractDevice } from '../../base/AbstractDevice'; declare class GeShanJi extends AbstractDevice { Type: string; is(node: BABYLON.TransformNode): boolean; setDeviceState(meshOrNode: MeshOrNode, state: DeviceState): void; hasAnimation(): boolean; } export { GeShanJi };