declare const Far = 529480.5929; declare const Near = 0.1; declare var AssetsFolder: string; declare var ModelFolder: string; declare var Ver: string; declare var CharacterPath: string; /** * 底盘路径 */ declare var ChassisPath: string; declare var WarningPath: string; declare var POIChassisPath: string; declare var PathLineCoverPath: string; declare var WorkerGlbPath: string; declare var Resources: { hdr: string; env: string; fire: { main: string; distortion: string; candleopacity: string; }; pathLine: string; pathLine2: string; heatmapSrc: string; }; declare var POI: { panelBg: string; panelBg2: string; bfIcon: string; cfIcon: string; line1: string; line2: string; ring1: string; }; declare const modifyAssetsFolder: (folder: string) => void; declare const modifyModelFolder: (folder: string) => void; declare const modifyPOIFolder: (folder: string) => void; declare const regenResourcesPaths: () => void; declare const modifyApiVersion: (version: '/dev' | '/customer') => void; export { POI, Resources, Far, ModelFolder, AssetsFolder, Ver, Near, CharacterPath, ChassisPath, WarningPath, POIChassisPath, PathLineCoverPath, WorkerGlbPath, modifyAssetsFolder, modifyModelFolder, modifyPOIFolder, modifyApiVersion, regenResourcesPaths };