import { Minecraft } from "./modules/Minecraft.js"; export { Minecraft }; export { Gametest } from "./modules/Gametest.js"; export declare const VanillaWorld: Minecraft.World; export declare const VanillaScoreboard: Minecraft.Scoreboard; export declare const MinecraftSystem: Minecraft.System; /** * 在游戏刻的固定时机运行函数。 */ export declare function runTask
(callback: (...args: P) => any, ...args: P): void; /** * overworld dimension * @type {Minecraft.Dimension} */ export declare const overworld: Minecraft.Dimension; /** * 返回当前是否为只读模式上下文(通常在before事件的回调执行时出现)。 */ export declare function isReadonlyMode(): boolean; /** * 在上下文清空后立即运行函数。 */ export declare function runImmediate
(func: (...args: P) => any, ...args: P): void; export declare namespace runImmediate { var run:
(func: (...args: P) => any, args: P) => Promise