/********************************************************************* * * $Id: svn_id $ * * Implements the high-level API for Relay functions * * - - - - - - - - - License information: - - - - - - - - - * * Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland. * * Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual * non-exclusive license to use, modify, copy and integrate this * file into your software for the sole purpose of interfacing * with Yoctopuce products. * * You may reproduce and distribute copies of this file in * source or object form, as long as the sole purpose of this * code is to interface with Yoctopuce products. You must retain * this notice in the distributed source file. * * You should refer to Yoctopuce General Terms and Conditions * for additional information regarding your rights and * obligations. * * THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT * WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO * EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR * SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT * LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR * CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE * BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF * WARRANTY, OR OTHERWISE. * *********************************************************************/ import { YAPIContext, YFunction } from './yocto_api.js'; /** * YRelay Class: relay control interface, available for instance in the Yocto-LatchedRelay, the * Yocto-MaxiPowerRelay, the Yocto-PowerRelay-V3 or the Yocto-Relay * * The YRelay class allows you to drive a Yoctopuce relay or optocoupled output. * It can be used to simply switch the output on or off, but also to automatically generate short * pulses of determined duration. * On devices with two output for each relay (double throw), the two outputs are named A and B, * with output A corresponding to the idle position (normally closed) and the output B corresponding to the * active state (normally open). */ export declare class YRelay extends YFunction { _className: string; _state: YRelay.STATE; _stateAtPowerOn: YRelay.STATEATPOWERON; _maxTimeOnStateA: number; _maxTimeOnStateB: number; _output: YRelay.OUTPUT; _pulseTimer: number; _delayedPulseTimer: YRelay.DelayedPulse; _countdown: number; _valueCallbackRelay: YRelay.ValueCallback | null; _firm: number; readonly STATE_A: YRelay.STATE; readonly STATE_B: YRelay.STATE; readonly STATE_INVALID: YRelay.STATE; readonly STATEATPOWERON_UNCHANGED: YRelay.STATEATPOWERON; readonly STATEATPOWERON_A: YRelay.STATEATPOWERON; readonly STATEATPOWERON_B: YRelay.STATEATPOWERON; readonly STATEATPOWERON_INVALID: YRelay.STATEATPOWERON; readonly MAXTIMEONSTATEA_INVALID: number; readonly MAXTIMEONSTATEB_INVALID: number; readonly OUTPUT_OFF: YRelay.OUTPUT; readonly OUTPUT_ON: YRelay.OUTPUT; readonly OUTPUT_INVALID: YRelay.OUTPUT; readonly PULSETIMER_INVALID: number; readonly COUNTDOWN_INVALID: number; static readonly DELAYEDPULSETIMER_INVALID: YRelay.DelayedPulse; static readonly STATE_A: YRelay.STATE; static readonly STATE_B: YRelay.STATE; static readonly STATE_INVALID: YRelay.STATE; static readonly STATEATPOWERON_UNCHANGED: YRelay.STATEATPOWERON; static readonly STATEATPOWERON_A: YRelay.STATEATPOWERON; static readonly STATEATPOWERON_B: YRelay.STATEATPOWERON; static readonly STATEATPOWERON_INVALID: YRelay.STATEATPOWERON; static readonly MAXTIMEONSTATEA_INVALID: number; static readonly MAXTIMEONSTATEB_INVALID: number; static readonly OUTPUT_OFF: YRelay.OUTPUT; static readonly OUTPUT_ON: YRelay.OUTPUT; static readonly OUTPUT_INVALID: YRelay.OUTPUT; static readonly PULSETIMER_INVALID: number; static readonly COUNTDOWN_INVALID: number; constructor(yapi: YAPIContext, func: string); imm_parseAttr(name: string, val: any): number; /** * Returns the state of the relays (A for the idle position, B for the active position). * * @return either YRelay.STATE_A or YRelay.STATE_B, according to the state of the relays (A for the * idle position, B for the active position) * * On failure, throws an exception or returns YRelay.STATE_INVALID. */ get_state(): Promise; /** * Changes the state of the relays (A for the idle position, B for the active position). * * @param newval : either YRelay.STATE_A or YRelay.STATE_B, according to the state of the relays (A * for the idle position, B for the active position) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ set_state(newval: YRelay.STATE): Promise; /** * Returns the state of the relays at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is). * * @return a value among YRelay.STATEATPOWERON_UNCHANGED, YRelay.STATEATPOWERON_A and * YRelay.STATEATPOWERON_B corresponding to the state of the relays at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is) * * On failure, throws an exception or returns YRelay.STATEATPOWERON_INVALID. */ get_stateAtPowerOn(): Promise; /** * Changes the state of the relays at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is). * Remember to call the matching module saveToFlash() * method, otherwise this call will have no effect. * * @param newval : a value among YRelay.STATEATPOWERON_UNCHANGED, YRelay.STATEATPOWERON_A and * YRelay.STATEATPOWERON_B corresponding to the state of the relays at device startup (A for the idle position, * B for the active position, UNCHANGED to leave the relay state as is) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ set_stateAtPowerOn(newval: YRelay.STATEATPOWERON): Promise; /** * Returns the maximum time (ms) allowed for the relay to stay in state * A before automatically switching back in to B state. Zero means no time limit. * * @return an integer corresponding to the maximum time (ms) allowed for the relay to stay in state * A before automatically switching back in to B state * * On failure, throws an exception or returns YRelay.MAXTIMEONSTATEA_INVALID. */ get_maxTimeOnStateA(): Promise; /** * Changes the maximum time (ms) allowed for the relay to stay in state A * before automatically switching back in to B state. Use zero for no time limit. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the maximum time (ms) allowed for the relay to stay in state A * before automatically switching back in to B state * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ set_maxTimeOnStateA(newval: number): Promise; /** * Retourne the maximum time (ms) allowed for the relay to stay in state B * before automatically switching back in to A state. Zero means no time limit. * * @return an integer * * On failure, throws an exception or returns YRelay.MAXTIMEONSTATEB_INVALID. */ get_maxTimeOnStateB(): Promise; /** * Changes the maximum time (ms) allowed for the relay to stay in state B before * automatically switching back in to A state. Use zero for no time limit. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to the maximum time (ms) allowed for the relay to stay in * state B before * automatically switching back in to A state * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ set_maxTimeOnStateB(newval: number): Promise; /** * Returns the output state of the relays, when used as a simple switch (single throw). * * @return either YRelay.OUTPUT_OFF or YRelay.OUTPUT_ON, according to the output state of the relays, * when used as a simple switch (single throw) * * On failure, throws an exception or returns YRelay.OUTPUT_INVALID. */ get_output(): Promise; /** * Changes the output state of the relays, when used as a simple switch (single throw). * * @param newval : either YRelay.OUTPUT_OFF or YRelay.OUTPUT_ON, according to the output state of the * relays, when used as a simple switch (single throw) * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ set_output(newval: YRelay.OUTPUT): Promise; /** * Returns the number of milliseconds remaining before the relays is returned to idle position * (state A), during a measured pulse generation. When there is no ongoing pulse, returns zero. * * @return an integer corresponding to the number of milliseconds remaining before the relays is * returned to idle position * (state A), during a measured pulse generation * * On failure, throws an exception or returns YRelay.PULSETIMER_INVALID. */ get_pulseTimer(): Promise; set_pulseTimer(newval: number): Promise; /** * Sets the relay to output B (active) for a specified duration, then brings it * automatically back to output A (idle state). * * @param ms_duration : pulse duration, in milliseconds * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ pulse(ms_duration: number): Promise; get_delayedPulseTimer(): Promise; set_delayedPulseTimer(newval: YRelay.DelayedPulse): Promise; /** * Schedules a pulse. * * @param ms_delay : waiting time before the pulse, in milliseconds * @param ms_duration : pulse duration, in milliseconds * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ delayedPulse(ms_delay: number, ms_duration: number): Promise; /** * Returns the number of milliseconds remaining before a pulse (delayedPulse() call) * When there is no scheduled pulse, returns zero. * * @return an integer corresponding to the number of milliseconds remaining before a pulse (delayedPulse() call) * When there is no scheduled pulse, returns zero * * On failure, throws an exception or returns YRelay.COUNTDOWN_INVALID. */ get_countdown(): Promise; /** * Retrieves a relay for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the relay is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YRelay.isOnline() to test if the relay is * indeed online at a given time. In case of ambiguity when looking for * a relay by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the relay, for instance * YLTCHRL1.relay1. * * @return a YRelay object allowing you to drive the relay. */ static FindRelay(func: string): YRelay; /** * Retrieves a relay for a given identifier in a YAPI context. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the relay is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YRelay.isOnline() to test if the relay is * indeed online at a given time. In case of ambiguity when looking for * a relay by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * @param yctx : a YAPI context * @param func : a string that uniquely characterizes the relay, for instance * YLTCHRL1.relay1. * * @return a YRelay object allowing you to drive the relay. */ static FindRelayInContext(yctx: YAPIContext, func: string): YRelay; /** * Registers the callback function that is invoked on every change of advertised value. * The callback is invoked only during the execution of ySleep or yHandleEvents. * This provides control over the time when the callback is triggered. For good responsiveness, remember to call * one of these two functions periodically. To unregister a callback, pass a null pointer as argument. * * @param callback : the callback function to call, or a null pointer. The callback function should take two * arguments: the function object of which the value has changed, and the character string describing * the new advertised value. * @noreturn */ registerValueCallback(callback: YRelay.ValueCallback | null): Promise; _invokeValueCallback(value: string): Promise; /** * Switch the relay to the opposite state. * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ toggle(): Promise; /** * Continues the enumeration of relays started using yFirstRelay(). * Caution: You can't make any assumption about the returned relays order. * If you want to find a specific a relay, use Relay.findRelay() * and a hardwareID or a logical name. * * @return a pointer to a YRelay object, corresponding to * a relay currently online, or a null pointer * if there are no more relays to enumerate. */ nextRelay(): YRelay | null; /** * Starts the enumeration of relays currently accessible. * Use the method YRelay.nextRelay() to iterate on * next relays. * * @return a pointer to a YRelay object, corresponding to * the first relay currently online, or a null pointer * if there are none. */ static FirstRelay(): YRelay | null; /** * Starts the enumeration of relays currently accessible. * Use the method YRelay.nextRelay() to iterate on * next relays. * * @param yctx : a YAPI context. * * @return a pointer to a YRelay object, corresponding to * the first relay currently online, or a null pointer * if there are none. */ static FirstRelayInContext(yctx: YAPIContext): YRelay | null; } export declare namespace YRelay { const enum STATE { A = 0, B = 1, INVALID = -1 } const enum STATEATPOWERON { UNCHANGED = 0, A = 1, B = 2, INVALID = -1 } const enum OUTPUT { OFF = 0, ON = 1, INVALID = -1 } interface DelayedPulse { target?: number; ms?: number; moving?: number; } interface ValueCallback { (func: YRelay, value: string): void; } }