/********************************************************************* * * $Id: svn_id $ * * Implements the high-level API for AudioIn functions * * - - - - - - - - - License information: - - - - - - - - - * * Copyright (C) 2011 and beyond by Yoctopuce Sarl, Switzerland. * * Yoctopuce Sarl (hereafter Licensor) grants to you a perpetual * non-exclusive license to use, modify, copy and integrate this * file into your software for the sole purpose of interfacing * with Yoctopuce products. * * You may reproduce and distribute copies of this file in * source or object form, as long as the sole purpose of this * code is to interface with Yoctopuce products. You must retain * this notice in the distributed source file. * * You should refer to Yoctopuce General Terms and Conditions * for additional information regarding your rights and * obligations. * * THE SOFTWARE AND DOCUMENTATION ARE PROVIDED 'AS IS' WITHOUT * WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO * EVENT SHALL LICENSOR BE LIABLE FOR ANY INCIDENTAL, SPECIAL, * INDIRECT OR CONSEQUENTIAL DAMAGES, LOST PROFITS OR LOST DATA, * COST OF PROCUREMENT OF SUBSTITUTE GOODS, TECHNOLOGY OR * SERVICES, ANY CLAIMS BY THIRD PARTIES (INCLUDING BUT NOT * LIMITED TO ANY DEFENSE THEREOF), ANY CLAIMS FOR INDEMNITY OR * CONTRIBUTION, OR OTHER SIMILAR COSTS, WHETHER ASSERTED ON THE * BASIS OF CONTRACT, TORT (INCLUDING NEGLIGENCE), BREACH OF * WARRANTY, OR OTHERWISE. * *********************************************************************/ import { YAPIContext, YFunction } from './yocto_api.js'; /** * YAudioIn Class: audio input control interface * * The YAudioIn class allows you to configure the volume of an audio input. */ export declare class YAudioIn extends YFunction { _className: string; _volume: number; _mute: YAudioIn.MUTE; _volumeRange: string; _signal: number; _noSignalFor: number; _valueCallbackAudioIn: YAudioIn.ValueCallback | null; readonly VOLUME_INVALID: number; readonly MUTE_FALSE: YAudioIn.MUTE; readonly MUTE_TRUE: YAudioIn.MUTE; readonly MUTE_INVALID: YAudioIn.MUTE; readonly VOLUMERANGE_INVALID: string; readonly SIGNAL_INVALID: number; readonly NOSIGNALFOR_INVALID: number; static readonly VOLUME_INVALID: number; static readonly MUTE_FALSE: YAudioIn.MUTE; static readonly MUTE_TRUE: YAudioIn.MUTE; static readonly MUTE_INVALID: YAudioIn.MUTE; static readonly VOLUMERANGE_INVALID: string; static readonly SIGNAL_INVALID: number; static readonly NOSIGNALFOR_INVALID: number; constructor(yapi: YAPIContext, func: string); imm_parseAttr(name: string, val: any): number; /** * Returns audio input gain, in per cents. * * @return an integer corresponding to audio input gain, in per cents * * On failure, throws an exception or returns YAudioIn.VOLUME_INVALID. */ get_volume(): Promise; /** * Changes audio input gain, in per cents. * Remember to call the saveToFlash() * method of the module if the modification must be kept. * * @param newval : an integer corresponding to audio input gain, in per cents * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ set_volume(newval: number): Promise; /** * Returns the state of the mute function. * * @return either YAudioIn.MUTE_FALSE or YAudioIn.MUTE_TRUE, according to the state of the mute function * * On failure, throws an exception or returns YAudioIn.MUTE_INVALID. */ get_mute(): Promise; /** * Changes the state of the mute function. Remember to call the matching module * saveToFlash() method to save the setting permanently. * * @param newval : either YAudioIn.MUTE_FALSE or YAudioIn.MUTE_TRUE, according to the state of the mute function * * @return YAPI.SUCCESS if the call succeeds. * * On failure, throws an exception or returns a negative error code. */ set_mute(newval: YAudioIn.MUTE): Promise; /** * Returns the supported volume range. The low value of the * range corresponds to the minimal audible value. To * completely mute the sound, use set_mute() * instead of the set_volume(). * * @return a string corresponding to the supported volume range * * On failure, throws an exception or returns YAudioIn.VOLUMERANGE_INVALID. */ get_volumeRange(): Promise; /** * Returns the detected input signal level. * * @return an integer corresponding to the detected input signal level * * On failure, throws an exception or returns YAudioIn.SIGNAL_INVALID. */ get_signal(): Promise; /** * Returns the number of seconds elapsed without detecting a signal. * * @return an integer corresponding to the number of seconds elapsed without detecting a signal * * On failure, throws an exception or returns YAudioIn.NOSIGNALFOR_INVALID. */ get_noSignalFor(): Promise; /** * Retrieves an audio input for a given identifier. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the audio input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YAudioIn.isOnline() to test if the audio input is * indeed online at a given time. In case of ambiguity when looking for * an audio input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * If a call to this object's is_online() method returns FALSE although * you are certain that the matching device is plugged, make sure that you did * call registerHub() at application initialization time. * * @param func : a string that uniquely characterizes the audio input, for instance * MyDevice.audioIn1. * * @return a YAudioIn object allowing you to drive the audio input. */ static FindAudioIn(func: string): YAudioIn; /** * Retrieves an audio input for a given identifier in a YAPI context. * The identifier can be specified using several formats: * * - FunctionLogicalName * - ModuleSerialNumber.FunctionIdentifier * - ModuleSerialNumber.FunctionLogicalName * - ModuleLogicalName.FunctionIdentifier * - ModuleLogicalName.FunctionLogicalName * * * This function does not require that the audio input is online at the time * it is invoked. The returned object is nevertheless valid. * Use the method YAudioIn.isOnline() to test if the audio input is * indeed online at a given time. In case of ambiguity when looking for * an audio input by logical name, no error is notified: the first instance * found is returned. The search is performed first by hardware name, * then by logical name. * * @param yctx : a YAPI context * @param func : a string that uniquely characterizes the audio input, for instance * MyDevice.audioIn1. * * @return a YAudioIn object allowing you to drive the audio input. */ static FindAudioInInContext(yctx: YAPIContext, func: string): YAudioIn; /** * Registers the callback function that is invoked on every change of advertised value. * The callback is invoked only during the execution of ySleep or yHandleEvents. * This provides control over the time when the callback is triggered. For good responsiveness, remember to call * one of these two functions periodically. To unregister a callback, pass a null pointer as argument. * * @param callback : the callback function to call, or a null pointer. The callback function should take two * arguments: the function object of which the value has changed, and the character string describing * the new advertised value. * @noreturn */ registerValueCallback(callback: YAudioIn.ValueCallback | null): Promise; _invokeValueCallback(value: string): Promise; /** * Continues the enumeration of audio inputs started using yFirstAudioIn(). * Caution: You can't make any assumption about the returned audio inputs order. * If you want to find a specific an audio input, use AudioIn.findAudioIn() * and a hardwareID or a logical name. * * @return a pointer to a YAudioIn object, corresponding to * an audio input currently online, or a null pointer * if there are no more audio inputs to enumerate. */ nextAudioIn(): YAudioIn | null; /** * Starts the enumeration of audio inputs currently accessible. * Use the method YAudioIn.nextAudioIn() to iterate on * next audio inputs. * * @return a pointer to a YAudioIn object, corresponding to * the first audio input currently online, or a null pointer * if there are none. */ static FirstAudioIn(): YAudioIn | null; /** * Starts the enumeration of audio inputs currently accessible. * Use the method YAudioIn.nextAudioIn() to iterate on * next audio inputs. * * @param yctx : a YAPI context. * * @return a pointer to a YAudioIn object, corresponding to * the first audio input currently online, or a null pointer * if there are none. */ static FirstAudioInInContext(yctx: YAPIContext): YAudioIn | null; } export declare namespace YAudioIn { const enum MUTE { FALSE = 0, TRUE = 1, INVALID = -1 } interface ValueCallback { (func: YAudioIn, value: string): void; } }