import { EndType, JoinType } from "../../alg/extrude"; import { Vec3 } from '../../math/Vec3'; import { ArrayList } from '../data/ArrayList'; import { Polygon } from "./Polygon"; /** * 线段正反原则:右手坐标系中,所在平面为XZ平面,把指向方向看着负Z轴,x正为正方向,x负为负方向 */ export declare class Polyline extends ArrayList { isCoPlanar: boolean; isPolyline: boolean; normal: Vec3; constructor(vs?: Array | Polyline | Polygon, normal?: Vec3); /** * 偏移 * @param {Number} distance 偏移距离 * @param {Vector3} normal 折线所在平面法线 */ offset(distance: number, normal?: Vec3, endtype?: EndType, jointype?: JoinType): Polyline; /** * 圆角 将折线拐点圆角化 * @param {Number} useDistance 圆角段距离 * @param {Number} segments 分切割段数 */ corner(useDistance: number, normal?: Vec3): Polyline; }