import { Vec3 } from '../math/Vec3'; import { IExtrudeOptions } from '../alg/extrude'; import { AxisPlane } from '../alg/trianglution'; import { BufferGeometry, IGeometry } from '../render/geometry'; import { ArrayList } from '../struct/data/ArrayList'; export declare function toGeometryBuffer(geo: IGeometry): BufferGeometry; /** * shape 挤压后转几何体 * @param {*} shape * @param {*} arg_path * @param {*} options */ export declare function extrudeToGeometryBuffer(shape: ArrayList, arg_path: Array, options: IExtrudeOptions): BufferGeometry; /** * 两个轮廓缝合 * @param {*} shape * @param {*} arg_path * @param {*} options * @param {*} material */ export declare function linkToGeometry(shape: Array, shape1: Array, axisPlane?: AxisPlane, shapeClose?: boolean): BufferGeometry; /** * 多个轮廓缝合 * @param shapes * @param isClose * @param material */ export declare function linksToGeometry(shapes: Array[], pathClosed?: boolean, shapeClosed?: boolean): BufferGeometry;