import { EventHandler } from "../../src/render/eventhandler"; /** * 图像层的有序集合。 */ export declare class ImageryLayerCollection extends EventHandler { static EventType: { layerAdded: string; layerRemoved: string; layerMoved: string; layerShownOrHidden: string; }; private _layers; constructor(); get length(): any; add(layer: any, index?: number): void; remove(layer: any, destroy?: boolean): boolean; removeAll(destroy?: boolean): void; contains(layer: any): boolean; indexOf(layer: any): any; _update(): void; }