import BaseChannel from './Base'; export default class ControlChannel extends BaseChannel { _gamepadSyncTimeout: any; onOpen(event: any): void; start(): void; sendGamepadAdded(gamepadIndex: any): void; sendGamepadRemoved(gamepadIndex: any): void; onMessage(event: any): void; onClose(event: any): void; destroy(): void; requestKeyframeRequest(): void; _sendControlMessage(data: any): void; } //# sourceMappingURL=Control.d.ts.map