import {SimulatorUserMode} from './SimulatorUserMode.js'; /** * Identical to SimulatorUserMode for camera movement and click-raycast * behavior (WASDQE navigation, plain left-click = raycast) -- it exists as * its own SimulatorMode purely so an addon (e.g. a scene editor) can key * off `simulatorMode === SimulatorMode.EDITOR` to decide whether to show * its own UI, without changing how the user navigates or clicks. */ export class SimulatorEditorMode extends SimulatorUserMode {}