import type * as xb from 'xrblocks'; import type { SceneManager } from './SceneManager'; /** Builds a strict simulator manifest from the active environment and the * editor's current asset-backed objects. */ export declare function serializeActiveManifest(manifest: xb.ResolvedSimulatorSceneManifest, sceneManager: SceneManager, scenesDir: string): xb.SimulatorSceneManifest;