import * as THREE from 'three'; /** * Sorts intersections for raycasting on UI elements. * Sorting order: Distance (Ascending) -\> Render Order (Descending) -\> UI Hierarchy (Descending) -\> ID (Descending). * @param a - First intersection item. * @param b - Second intersection item. * @returns Numeric offset for native sort comparison. */ export declare function raycastSortFunction(a: THREE.Intersection, b: THREE.Intersection): number;