import { Component } from '@pmndrs/uikit'; import * as THREE from 'three'; export declare class GlassesRenderer extends THREE.Mesh { private glassesUi; renderTarget: THREE.WebGLRenderTarget; renderCamera: THREE.OrthographicCamera; wrapper: THREE.Scene; constructor(glassesUi: Component, useScreenBlending?: boolean); render(renderer: THREE.WebGLRenderer): void; }