import { PolygonHierarchy } from '@cesium/engine'; import { Position } from '../../core'; import { default as AttackArrow } from './AttackArrow'; declare class SquadCombat extends AttackArrow { private tailWidthFactor; constructor(positions: any); get type(): string; set positions(positions: string | any[]); get positions(): Position[]; getTailPoints(points: any): any[][]; _getHierarchy(): PolygonHierarchy; } export default SquadCombat;