import { ScreenSpaceEventType } from '@cesium/engine'; declare const MouseEventType: { LEFT_DOWN: ScreenSpaceEventType; LEFT_UP: ScreenSpaceEventType; CLICK: ScreenSpaceEventType; RIGHT_DOWN: ScreenSpaceEventType; RIGHT_UP: ScreenSpaceEventType; RIGHT_CLICK: ScreenSpaceEventType; DB_CLICK: ScreenSpaceEventType; MOUSE_MOVE: ScreenSpaceEventType; WHEEL: ScreenSpaceEventType; MOUSE_OVER: string; MOUSE_OUT: string; }; declare const ViewerEventType: { ERROR: string; LEVEL_UPDATED: string; ADD_LAYER: string; REMOVE_LAYER: string; ADD_EFFECT: string; REMOVE_EFFECT: string; LEFT_DOWN: ScreenSpaceEventType; LEFT_UP: ScreenSpaceEventType; CLICK: ScreenSpaceEventType; RIGHT_DOWN: ScreenSpaceEventType; RIGHT_UP: ScreenSpaceEventType; RIGHT_CLICK: ScreenSpaceEventType; DB_CLICK: ScreenSpaceEventType; MOUSE_MOVE: ScreenSpaceEventType; WHEEL: ScreenSpaceEventType; }; declare const SceneEventType: { CAMERA_MOVE_END: string; CAMERA_CHANGED: string; PRE_UPDATE: string; POST_UPDATE: string; PRE_RENDER: string; POST_RENDER: string; MORPH_COMPLETE: string; CLOCK_TICK: string; RENDER_ERROR: string; }; declare const OverlayEventType: { LEFT_DOWN: ScreenSpaceEventType; LEFT_UP: ScreenSpaceEventType; CLICK: ScreenSpaceEventType; RIGHT_DOWN: ScreenSpaceEventType; RIGHT_UP: ScreenSpaceEventType; RIGHT_CLICK: ScreenSpaceEventType; DB_CLICK: ScreenSpaceEventType; MOUSE_MOVE: ScreenSpaceEventType; MOUSE_OVER: string; MOUSE_OUT: string; POSITION_UPDATE: string; ADD: string; REMOVE: string; }; declare const ModelEventType: { READY: string; TEX_READY: string; }; declare const TileSetEventType: { INITIAL_TILES_LOADED: string; ALL_TILES_LOADED: string; LOAD_PROGRESS: string; TILE_FAILED: string; TILE_LOAD: string; TILE_UNLOAD: string; TILE_VISIBLE: string; }; declare const LayerGroupEventType: { ADD: string; REMOVE: string; }; declare const LayerEventType: { LEFT_DOWN: ScreenSpaceEventType; LEFT_UP: ScreenSpaceEventType; CLICK: ScreenSpaceEventType; RIGHT_DOWN: ScreenSpaceEventType; RIGHT_UP: ScreenSpaceEventType; RIGHT_CLICK: ScreenSpaceEventType; DB_CLICK: ScreenSpaceEventType; ADD: string; REMOVE: string; }; declare const TrackEventType: { POST_RENDER: string; ACTIVATE: string; DEACTIVATE: string; RESET_TIME_LINE: string; ADD: string; REMOVE: string; }; declare const PathEventType: { POST_RENDER: string; RESET_TIME_LINE: string; ADD: string; REMOVE: string; }; declare const PlotEventType: { DRAW_START: string; DRAW_STOP: string; EDIT_START: string; EDIT_STOP: string; DRAW_ANCHOR: string; CREATE_ANCHOR: string; UPDATE_ANCHOR: string; ANCHOR_MOVING: string; EDIT_ANCHOR_STOP: string; CLEAR_ANCHOR: string; }; /** * 图层管理操作事件 */ declare const LayerManageEventType: { LAYER_ADD: string; LAYER_REMOVE: string; LAYER_VISIBLE: string; LAYER_OPACITY: string; }; /** * 拉框——选择事件 */ declare const SelectEventType: { DRAW_START: string; DRAW_STOP: string; DRAW_ANCHOR: string; CREATE_ANCHOR: string; UPDATE_ANCHOR: string; ANCHOR_MOVING: string; CLEAR_ANCHOR: string; }; export { LayerEventType, LayerGroupEventType, ModelEventType, MouseEventType, OverlayEventType, PathEventType, PlotEventType, SceneEventType, TileSetEventType, TrackEventType, ViewerEventType, LayerManageEventType, SelectEventType };