export namespace webglEnums { const funcAdd: string; const funcSubtract: string; const funcReverseSubtract: string; const zero: string; const one: string; const srcColor: string; const oneMinusSrcColor: string; const dstColor: string; const oneMinusDstColor: string; const srcAlpha: string; const oneMinusSrcAlpha: string; const dstAlpha: string; const oneMinusDstAlpha: string; const contantColor: string; const oneMinusConstantColor: string; const constantAlpha: string; const oneMinusConstantAlpha: string; const srcAlphaSaturate: string; const front: string; const back: string; const frontAndBack: string; const never: string; const less: string; const equal: string; const lequal: string; const greater: string; const notequal: string; const gequal: string; const always: string; const cw: string; const ccw: string; const linear: string; const nearest: string; const linearMipmapNearest: string; const nearestMipmapNearest: string; const nearestMipmapLinear: string; const linearMipmapLinear: string; const repeat: string; const clampToEdge: string; const mirroredRepeat: string; const alpha: string; const rgb: string; const rgba: string; const luminance: string; const luminanceAlpha: string; const textureBinding2D: string; const textureBindingCubeMap: string; const compareRToTexture: string; const unsignedByte: string; }