/** * @desc Represents a chunk of state changes applied by the {@link Scene}'s renderer while it renders a frame. * * * Contains properties that represent the state changes. * * Has a unique automatically-generated numeric ID, which the renderer can use to sort these, in order to avoid applying redundant state changes for each frame. * * Initialize your own properties on a RenderState via its constructor. * * @private */ export class RenderState { constructor(cfg: any); /** The RenderState's ID, unique within the renderer. @property id @type {Number} @final */ id: number; /** Destroys this RenderState. */ destroy(): void; }