/** * @desc Represents a WebGL ArrayBuffer. * * @private */ export class ArrayBuf { constructor(gl: any, type: any, data: any, numItems: any, itemSize: any, usage: any, normalized: any, stride: any, offset: any); _gl: any; type: any; allocated: boolean; itemType: any; itemByteSize: number; usage: any; length: number; dataLength: any; numItems: number; itemSize: any; normalized: boolean; stride: any; offset: any; _allocate(data: any): void; _handle: any; setData(data: any, offset: any): void; bind(): void; unbind(): void; destroy(): void; }