export class PickTriangleRenderer { private constructor(); put(): void; webglContextRestored(): void; _program: Program; drawMesh(frameCtx: any, mesh: any): void; _allocate(mesh: any): void; _useCount: number; errors: any; _uPositionsDecodeMatrix: any; _uModelMatrix: any; _uViewMatrix: any; _uProjMatrix: any; _uSectionPlanes: any[]; _aPosition: any; _aColor: any; _uClippable: any; _uOffset: any; _uLogDepthBufFC: any; } import { Program } from "../../webgl/Program.js";