export class EmphasisFillRenderer { private constructor(); put(): void; webglContextRestored(): void; _program: Program; drawMesh(frameCtx: any, mesh: any, mode: any): void; _lastMaterialId: any; _lastGeometryId: any; _allocate(mesh: any): void; errors: any; _uPositionsDecodeMatrix: any; _uModelMatrix: any; _uModelNormalMatrix: any; _uViewMatrix: any; _uViewNormalMatrix: any; _uProjMatrix: any; _uLightAmbient: any[]; _uLightColor: any[]; _uLightDir: any[]; _uLightPos: any[]; _uLightAttenuation: any[]; _uSectionPlanes: any[]; _uFillColor: any; _aPosition: any; _aNormal: any; _uClippable: any; _uGammaFactor: any; _uOffset: any; _uLogDepthBufFC: any; _lastVertexBufsId: any; _bindProgram(frameCtx: any): void; _lastIndicesBufId: any; } import { Program } from "../../webgl/Program.js";