export class Shadow extends Component { _state: { resolution: any; intensity: number; }; /** The resolution of the texture map for this Shadow. This will be either World- or View-space, depending on the value of {@link Shadow/space}. Fires a {@link Shadow/resolution:event} event on change. @property resolution @default [1000, 1000] @type Uint16Array */ set resolution(arg: any); get resolution(): any; /** The intensity of this Shadow. Fires a {@link Shadow/intensity:event} event on change. @property intensity @default 1.0 @type {Number} */ set intensity(arg: number); get intensity(): number; } import { Component } from "../Component.js";