/** * @private */ export class TrianglesBatchingBuffer { constructor(maxGeometryBatchSize?: number); maxVerts: number; maxIndices: number; positions: any[]; colors: any[]; metallicRoughness: any[]; normals: any[]; pickColors: any[]; flags: any[]; flags2: any[]; offsets: any[]; indices: any[]; edgeIndices: any[]; }