/** * @private */ export class MousePickHandler { constructor(scene: any, controllers: any, configs: any, states: any, updates: any); _scene: any; _clicks: number; _timeout: NodeJS.Timeout; _lastPickedEntityId: any; _canvasMouseMoveHandler: (e: any) => void; _canvasMouseDownHandler: (e: any) => void; _documentMouseUpHandler: (e: any) => void; _canvasMouseUpHandler: (e: any) => void; reset(): void; destroy(): void; }