/** * @private */ export class MouseMiscHandler { constructor(scene: any, controllers: any, configs: any, states: any, updates: any); _scene: any; _mouseEnterHandler: () => void; _mouseLeaveHandler: () => void; _mouseMoveHandler: (e: any) => void; _mouseDownHandler: (e: any) => void; _mouseUpHandler: (e: any) => void; reset(): void; destroy(): void; }