/** * @private */ export class PanController { constructor(scene: any); _scene: any; /** * Dollys the Camera towards the given target 2D canvas position. * * When the target's corresponding World-space position is also provided, then this function will also test if we've * dollied past the target, and will return ````true```` if that's the case. * * @param [optionalTargetWorldPos] Optional world position of the target * @param targetCanvasPos Canvas position of the target * @param dollyDelta Amount to dolly * @return True if optionalTargetWorldPos was given, and we've dollied past that position. */ dollyToCanvasPos(optionalTargetWorldPos?: any, targetCanvasPos: any, dollyDelta: any): boolean; _unproject(canvasPos: any, worldPos: any): any; destroy(): void; }