import { SceneObject } from "xbsj-xe2/dist-node/xe2-base-objects"; import { Destroyable } from "xbsj-xe2/dist-node/xe2-base-utils"; import { OpenLayersViewer } from "../OpenLayersViewer"; export declare class OpenLayersObjectsContext { private _registerCzmObjsMap; register(sceneObjectTypeName: string, objConstructor: new (sceneObject: R, openlayersViewer: OpenLayersViewer) => OpenLayersObject): void; private _getObjConstructor; createObject(sceneObject: R, openlayersViewer: OpenLayersViewer): OpenLayersObject; } export declare class OpenLayersObject extends Destroyable { private _sceneObject; private _openlayersViewer; private static _accumId; private static _totalExistingCount; static debugging: boolean; static readonly context: OpenLayersObjectsContext; static readonly register: (sceneObjectTypeName: string, objConstructor: new (sceneObject: R, openlayersViewer: OpenLayersViewer) => OpenLayersObject) => void; private _id; get id(): number; constructor(_sceneObject: SceneObjectType, _openlayersViewer: OpenLayersViewer); get sceneObject(): SceneObjectType; get openlayersViewer(): OpenLayersViewer; }