export declare class UniformSampler { private uniformName; name: any; value: any; _gl: any; _location: any; textureUnitIndex: any; constructor(gl: any, activeUniform: any, uniformName: any, location: any); _setSampler: (textureUnitIndex: any) => any; set: () => void; } export declare class UniformArraySampler { private uniformName; name: any; value: any; _value: any; _gl: any; _locations: any; textureUnitIndex: any; constructor(gl: any, activeUniform: any, uniformName: any, locations: any); _setSampler: (textureUnitIndex: any) => any; set: () => void; }