import * as Cesium from 'cesium'; export declare class TextureGaussianSplatting extends Cesium.Texture { constructor(options: any); fromFramebuffer: (options: any) => TextureGaussianSplatting; copyFrom: (options: any) => void; copyFromFramebuffer: (xOffset: any, yOffset: any, framebufferXOffset: any, framebufferYOffset: any, width: any, height: any) => void; generateMipmap: (hint: any) => void; }