declare const _default: "\nprecision highp float;\n\nczm_modelMaterial defaultModelMaterial()\n{\n czm_modelMaterial material;\n material.diffuse = vec3(0.0);\n material.specular = vec3(1.0);\n material.roughness = 1.0;\n material.occlusion = 1.0;\n material.normalEC = vec3(0.0, 0.0, 1.0);\n material.emissive = vec3(0.0);\n material.alpha = 1.0;\n return material;\n}\n\nvec4 handleAlpha(vec3 color, float alpha)\n{\n #ifdef ALPHA_MODE_MASK\n if (alpha < u_alphaCutoff) {\n discard;\n }\n #endif\n\n return vec4(color, alpha);\n}\n\nSelectedFeature selectedFeature;\n\nvoid main()\n{\n #ifdef HAS_POINT_CLOUD_SHOW_STYLE\n if (v_pointCloudShow == 0.0)\n {\n discard;\n }\n #endif\n\n #ifdef HAS_MODEL_SPLITTER\n modelSplitterStage();\n #endif\n\n czm_modelMaterial material = defaultModelMaterial();\n\n ProcessedAttributes attributes;\n geometryStage(attributes);\n\n FeatureIds featureIds;\n featureIdStage(featureIds, attributes);\n\n Metadata metadata;\n MetadataClass metadataClass;\n MetadataStatistics metadataStatistics;\n metadataStage(metadata, metadataClass, metadataStatistics, attributes);\n\n //========================================================================\n // When not picking metadata START\n #ifndef METADATA_PICKING_ENABLED\n\n #ifdef HAS_SELECTED_FEATURE_ID\n selectedFeatureIdStage(selectedFeature, featureIds);\n #endif\n\n #ifndef CUSTOM_SHADER_REPLACE_MATERIAL\n materialStage(material, attributes, selectedFeature);\n #endif\n\n #ifdef HAS_CUSTOM_FRAGMENT_SHADER\n customShaderStage(material, attributes, featureIds, metadata, metadataClass, metadataStatistics);\n #endif\n\n lightingStage(material, attributes);\n\n #ifdef HAS_SELECTED_FEATURE_ID\n cpuStylingStage(material, selectedFeature);\n #endif\n\n #ifdef HAS_MODEL_COLOR\n modelColorStage(material);\n #endif\n\n #ifdef HAS_PRIMITIVE_OUTLINE\n primitiveOutlineStage(material);\n #endif\n\n vec4 color = handleAlpha(material.diffuse, material.alpha);\n\n // When not picking metadata END\n //========================================================================\n #else\n //========================================================================\n // When picking metadata START\n\n vec4 metadataValues = vec4(0.0, 0.0, 0.0, 0.0);\n metadataPickingStage(metadata, metadataClass, metadataValues);\n vec4 color = metadataValues;\n\n #endif\n // When picking metadata END\n //========================================================================\n\n #ifdef HAS_CLIPPING_PLANES\n modelClippingPlanesStage(color);\n #endif\n\n #ifdef ENABLE_CLIPPING_POLYGONS\n modelClippingPolygonsStage();\n #endif\n\n //========================================================================\n // When not picking metadata START\n #ifndef METADATA_PICKING_ENABLED\n\n #if defined(HAS_SILHOUETTE) && defined(HAS_NORMALS)\n silhouetteStage(color);\n #endif\n\n #ifdef HAS_ATMOSPHERE\n atmosphereStage(color, attributes);\n #endif\n\n #ifdef HAS_GAUSSIAN_SPLATS\n gaussianSplatStage(color, attributes);\n #endif\n\n #endif\n // When not picking metadata END\n //========================================================================\n\n out_FragColor = color;\n}\n\n"; export default _default;