export declare const attributesReadMe = "### \u9ED8\u8BA4\u7684\u9876\u70B9\u5C5E\u6027\n```\n{\n position: {\n typedArray: new Float32Array([0, 0, 0, 0, -1, 0, 1, -1, 0, 0, 0, 0, 1, -1, 0, 1, 0, 0]),\n componentsPerAttribute: 3,\n },\n normal: {\n typedArray: new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]),\n componentsPerAttribute: 3,\n },\n textureCoordinates: {\n typedArray: new Float32Array([0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 1, 1]),\n componentsPerAttribute: 2,\n }\n}\n```\n\n### Attributes\u7C7B\u578B\u89C4\u683C\n```\nexport type AttributeJsonType = {\n typedArray: {\n type: 'Float32Array' | 'Float64Array' | 'Int8Array' | 'Uint8Array' | 'Int16Array' | 'Uint16Array' | 'Int32Array' | 'Uint32Array';\n array: number[];\n };\n componentsPerAttribute: 1 | 2 | 3 | 4;\n usage?: Cesium.BufferUsage;\n normalize?: boolean;\n}\n\nexport type AttributesJsonType = {\n [k: string]: AttributeJsonType;\n}\n```\n";