import { Event } from "xbsj-xe2/dist-node/xe2-base-utils"; import { CanvasPoi, CanvasPrimitivesContext } from "xbsj-xe2/dist-node/xe2-utils"; export declare class CanvasBubblePoi extends CanvasPoi { private _width; private _text; private _fillStyle; private _scale; protected _scaleChanged?: Event<[number, CanvasBubblePoi]>; constructor(canvasPrimitivesContext: CanvasPrimitivesContext); /** * poi的缩放属性,可读写,默认1.0 */ set scale(value: number); get scale(): number; /** * poi的缩放属性发生变化时触发此事件! * @example * // 监听scale变化 * var d = xxx.scaleChanged.disposableOn(scale => console.log(`scale: ${scale}`)); * // 取消监听 * d(); */ get scaleChanged(): Event<[number, CanvasBubblePoi]>; set width(value: number); get width(): number; /** * poi中显示的文字,可以读写 * @example * poi.text = '123'; */ set text(value: string); /** * poi中显示的文字,可以读写 */ get text(): string; /** * poi的样式(颜色),可以读写,和Canvas中的设置保持一致 * @link https://developer.mozilla.org/zh-CN/docs/Web/API/Canvas_API/Tutorial/Applying_styles_and_colors * @example * poi.fillStyle = "orange"; * poi.fillStyle = "#FFA500"; * poi.fillStyle = "rgb(255,165,0)"; * poi.fillStyle = "rgba(255,165,0,1)"; */ set fillStyle(value: string); /** * poi的样式(颜色),可以读写,和Canvas中的设置保持一致 * @link https://developer.mozilla.org/zh-CN/docs/Web/API/Canvas_API/Tutorial/Applying_styles_and_colors */ get fillStyle(): string; /** * 绘制poi * @param ctx Canvas的Context,用来绘制 * @returns */ draw(ctx: CanvasRenderingContext2D): void; /** * 该操作主要用于拾取,需要在绘制区域返回createPickColor中指定的颜色,借此来拾取相应的对象 * @param ctx * @param createPickColor * @returns */ drawForPick(ctx: CanvasRenderingContext2D, createPickColor: (tag: string) => string): void; }