export declare class CompressedTextureBuffer { constructor( internalFormat: any, width: number, height: number, buffer: Uint8Array, mipLevels: any, ); readonly internalFormat: any; readonly width: number; readonly height: number; readonly bufferView: Uint8Array; readonly mipLevels: any; clone(object: CompressedTextureBuffer): CompressedTextureBuffer; static clone(object: CompressedTextureBuffer): CompressedTextureBuffer; }