import { Number16 } from '../Numbers'; /** * Computes the inverse of the provided matrix assuming it is * an affine transformation matrix, where the upper left 3x3 elements * are a rotation matrix, and the upper three elements in the fourth * column are the translation. The bottom row is assumed to be [0, 0, 0, 1]. * The matrix is not verified to be in the proper form. * This method is faster than computing the inverse for a general 4x4 * matrix using {@link Matrix4.inverse}. * * @param {Matrix4} matrix The matrix to invert. * @param {Matrix4} target The object onto which to store the result. * @returns {Matrix4} The modified result parameter. */ export declare function _inverseTransformation(matrix: Readonly, target?: Number16): Number16;