export declare const vertexShaderString = "\n attribute vec3 position;\n attribute vec3 normal;\n attribute vec2 st;\n attribute float batchId;\n varying vec3 v_positionEC;\n varying vec3 v_normalEC;\n varying vec2 v_st;\n void main() {\n v_positionEC = (czm_modelView * vec4(position, 1.0)).xyz; \n v_normalEC = czm_normal * normal; \n v_st = st;\n gl_Position = czm_modelViewProjection * vec4(position, 1.0);\n }\n "; export declare function getFragmentShaderString(options: { /** * @type { 'max' | 'opaque' | 'accum' | 'accumColor'} */ mode: 'max' | 'opaque' | 'accum' | 'accumColor'; shaded: boolean; minIntensity: number; maxIntensity: number; fragColorFunctionString: string; stepSize: number; maxSteps: number; stpProperty: string; alphaRatio: number; }): string;