import * as Cesium from 'cesium'; /** * 用来实现指定位置的物体偏移 * @todo 目前没有考虑ReferenceFrame的问题,默认是Fixed模式 */ export declare class OffsetPositionProperty { _definitionChanged: Cesium.Event<(...args: any[]) => void>; _getValue: (time: Cesium.JulianDate, result: Cesium.Cartesian3) => Cesium.Cartesian3 | undefined; constructor(offset: { direction: number; up: number; right: number; }, positionProp: Cesium.PositionProperty, orientationProp: Cesium.VelocityOrientationProperty); get isConstant(): boolean; get definitionChanged(): Cesium.Event<(...args: any[]) => void>; get referenceFrame(): Cesium.ReferenceFrame; getValue(time: Cesium.JulianDate, result: Cesium.Cartesian3): any; getValueInReferenceFrame(time: Cesium.JulianDate, referenceFrame: Cesium.ReferenceFrame, result: Cesium.Cartesian3): any; equals(other: OffsetPositionProperty): boolean; }