#

API Documentation for: 0.8.1
Show: Inherited Protected Private Deprecated

# File:MovieClip.js

    /*
    * MovieClip
    * Visit http://createjs.com/ for documentation, updates and examples.
    *
    * Copyright (c) 2010 gskinner.com, inc.
    *
    * Permission is hereby granted, free of charge, to any person
    * obtaining a copy of this software and associated documentation
    * files (the "Software"), to deal in the Software without
    * restriction, including without limitation the rights to use,
    * copy, modify, merge, publish, distribute, sublicense, and/or sell
    * copies of the Software, and to permit persons to whom the
    * Software is furnished to do so, subject to the following
    * conditions:
    *
    * The above copyright notice and this permission notice shall be
    * included in all copies or substantial portions of the Software.
    *
    * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
    * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
    * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
    * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
    * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    * OTHER DEALINGS IN THE SOFTWARE.
    */

    /**
     * @module EaselJS
     */

    // namespace:
    //this.createjs = this.createjs||{};

    (function() {
    	"use strict";

    // constructor:
    	/**
    	 * The MovieClip class associates a TweenJS Timeline with an EaselJS {{#crossLink "Container"}}{{/crossLink}}. It allows
    	 * you to create objects which encapsulate timeline animations, state changes, and synched actions. Due to the
    	 * complexities inherent in correctly setting up a MovieClip, it is largely intended for tool output and is not included
    	 * in the main EaselJS library.
    	 *
    	 * Currently MovieClip only works properly if it is tick based (as opposed to time based) though some concessions have
    	 * been made to support time-based timelines in the future.
    	 *
    	 * <h4>Example</h4>
    	 * This example animates two shapes back and forth. The grey shape starts on the left, but we jump to a mid-point in
    	 * the animation using {{#crossLink "MovieClip/gotoAndPlay"}}{{/crossLink}}.
    	 *
    	 *      var stage = new createjs.Stage("canvas");
    	 *      createjs.Ticker.addEventListener("tick", stage);
    	 *
    	 *      var mc = new createjs.MovieClip(null, 0, true, {start:20});
    	 *      stage.addChild(mc);
    	 *
    	 *      var child1 = new createjs.Shape(
    	 *          new createjs.Graphics().beginFill("#999999")
    	 *              .drawCircle(30,30,30));
    	 *      var child2 = new createjs.Shape(
    	 *          new createjs.Graphics().beginFill("#5a9cfb")
    	 *              .drawCircle(30,30,30));
    	 *
    	 *      mc.timeline.addTween(
    	 *          createjs.Tween.get(child1)
    	 *              .to({x:0}).to({x:60}, 50).to({x:0}, 50));
    	 *      mc.timeline.addTween(
    	 *          createjs.Tween.get(child2)
    	 *              .to({x:60}).to({x:0}, 50).to({x:60}, 50));
    	 *
    	 *      mc.gotoAndPlay("start");
    	 *
    	 * It is recommended to use <code>tween.to()</code> to animate and set properties (use no duration to have it set
    	 * immediately), and the <code>tween.wait()</code> method to create delays between animations. Note that using the
    	 * <code>tween.set()</code> method to affect properties will likely not provide the desired result.
    	 *
    	 * @class MovieClip
    	 * @main MovieClip
    	 * @extends Container
    	 * @constructor
    	 * @param {String} [mode=independent] Initial value for the mode property. One of MovieClip.INDEPENDENT,
    	 * MovieClip.SINGLE_FRAME, or MovieClip.SYNCHED. The default is MovieClip.INDEPENDENT.
    	 * @param {Number} [startPosition=0] Initial value for the startPosition property.
    	 * @param {Boolean} [loop=true] Initial value for the loop property. The default is true.
    	 * @param {Object} [labels=null] A hash of labels to pass to the timeline instance associated with this MovieClip.
    	 * Labels only need to be passed if they need to be used.
    	 **/
    	function MovieClip(mode, startPosition, loop, labels) {
    		this.Container_constructor();
    		!MovieClip.inited&&MovieClip.init(); // static init

    	// public properties:
    		/**
    		 * Controls how this MovieClip advances its time. Must be one of 0 (INDEPENDENT), 1 (SINGLE_FRAME), or 2 (SYNCHED).
    		 * See each constant for a description of the behaviour.
    		 * @property mode
    		 * @type String
    		 * @default null
    		 **/
    		this.mode = mode||MovieClip.INDEPENDENT;

    		/**
    		 * Specifies what the first frame to play in this movieclip, or the only frame to display if mode is SINGLE_FRAME.
    		 * @property startPosition
    		 * @type Number
    		 * @default 0
    		 */
    		this.startPosition = startPosition || 0;

    		/**
    		 * Indicates whether this MovieClip should loop when it reaches the end of its timeline.
    		 * @property loop
    		 * @type Boolean
    		 * @default true
    		 */
    		this.loop = loop;

    		/**
    		 * The current frame of the movieclip.
    		 * @property currentFrame
    		 * @type Number
    		 * @default 0
    		 * @readonly
    		 */
    		this.currentFrame = 0;

    		/**
    		 * The TweenJS Timeline that is associated with this MovieClip. This is created automatically when the MovieClip
    		 * instance is initialized. Animations are created by adding <a href="http://tweenjs.com">TweenJS</a> Tween
    		 * instances to the timeline.
    		 *
    		 * <h4>Example</h4>
    		 *
    		 *      var tween = createjs.Tween.get(target).to({x:0}).to({x:100}, 30);
    		 *      var mc = new createjs.MovieClip();
    		 *      mc.timeline.addTween(tween);
    		 *
    		 * Elements can be added and removed from the timeline by toggling an "_off" property
    		 * using the <code>tweenInstance.to()</code> method. Note that using <code>Tween.set</code> is not recommended to
    		 * create MovieClip animations. The following example will toggle the target off on frame 0, and then back on for
    		 * frame 1. You can use the "visible" property to achieve the same effect.
    		 *
    		 *      var tween = createjs.Tween.get(target).to({_off:false})
    		 *          .wait(1).to({_off:true})
    		 *          .wait(1).to({_off:false});
    		 *
    		 * @property timeline
    		 * @type Timeline
    		 * @default null
    		 */
    		this.timeline = new createjs.Timeline(null, labels, {paused:true, position:startPosition, useTicks:true});

    		/**
    		 * If true, the MovieClip's position will not advance when ticked.
    		 * @property paused
    		 * @type Boolean
    		 * @default false
    		 */
    		this.paused = false;

    		/**
    		 * If true, actions in this MovieClip's tweens will be run when the playhead advances.
    		 * @property actionsEnabled
    		 * @type Boolean
    		 * @default true
    		 */
    		this.actionsEnabled = true;

    		/**
    		 * If true, the MovieClip will automatically be reset to its first frame whenever the timeline adds
    		 * it back onto the display list. This only applies to MovieClip instances with mode=INDEPENDENT.
    		 * <br><br>
    		 * For example, if you had a character animation with a "body" child MovieClip instance
    		 * with different costumes on each frame, you could set body.autoReset = false, so that
    		 * you can manually change the frame it is on, without worrying that it will be reset
    		 * automatically.
    		 * @property autoReset
    		 * @type Boolean
    		 * @default true
    		 */
    		this.autoReset = true;

    		/**
    		 * An array of bounds for each frame in the MovieClip. This is mainly intended for tool output.
    		 * @property frameBounds
    		 * @type Array
    		 * @default null
    		 */
    		this.frameBounds = this.frameBounds||null; // TODO: Deprecated. This is for backwards support of FlashCC

    		/**
    		 * By default MovieClip instances advance one frame per tick. Specifying a framerate for the MovieClip
    		 * will cause it to advance based on elapsed time between ticks as appropriate to maintain the target
    		 * framerate.
    		 *
    		 * For example, if a MovieClip with a framerate of 10 is placed on a Stage being updated at 40fps, then the MovieClip will
    		 * advance roughly one frame every 4 ticks. This will not be exact, because the time between each tick will
    		 * vary slightly between frames.
    		 *
    		 * This feature is dependent on the tick event object (or an object with an appropriate "delta" property) being
    		 * passed into {{#crossLink "Stage/update"}}{{/crossLink}}.
    		 * @property framerate
    		 * @type {Number}
    		 * @default null
    		 **/
    		this.framerate = null;

    	// private properties:
    		/**
    		 * @property _synchOffset
    		 * @type Number
    		 * @default 0
    		 * @private
    		 */
    		this._synchOffset = 0;

    		/**
    		 * @property _prevPos
    		 * @type Number
    		 * @default -1
    		 * @private
    		 */
    		this._prevPos = -1; // TODO: evaluate using a ._reset Boolean prop instead of -1.

    		/**
    		 * @property _prevPosition
    		 * @type Number
    		 * @default 0
    		 * @private
    		 */
    		this._prevPosition = 0;

    		/**
    		 * The time remaining from the previous tick, only applicable when .framerate is set.
    		 * @property _t
    		 * @type Number
    		 * @private
    		 */
    		this._t = 0;

    		/**
    		 * List of display objects that are actively being managed by the MovieClip.
    		 * @property _managed
    		 * @type Object
    		 * @private
    		 */
    		this._managed = {};
    	}
    	var p = createjs.extend(MovieClip, createjs.Container);

    // constants:
    	/**
    	 * The MovieClip will advance independently of its parent, even if its parent is paused.
    	 * This is the default mode.
    	 * @property INDEPENDENT
    	 * @static
    	 * @type String
    	 * @default "independent"
    	 * @readonly
    	 **/
    	MovieClip.INDEPENDENT = "independent";

    	/**
    	 * The MovieClip will only display a single frame (as determined by the startPosition property).
    	 * @property SINGLE_FRAME
    	 * @static
    	 * @type String
    	 * @default "single"
    	 * @readonly
    	 **/
    	MovieClip.SINGLE_FRAME = "single";

    	/**
    	 * The MovieClip will be advanced only when its parent advances and will be synched to the position of
    	 * the parent MovieClip.
    	 * @property SYNCHED
    	 * @static
    	 * @type String
    	 * @default "synched"
    	 * @readonly
    	 **/
    	MovieClip.SYNCHED = "synched";

    // static properties:
    	MovieClip.inited = false;

    // static methods:
    	MovieClip.init = function() {
    		if (MovieClip.inited) { return; }
    		// plugins introduce some overhead to Tween, so we only install this if an MC is instantiated.
    		MovieClipPlugin.install();
    		MovieClip.inited = true;
    	};

    // getter / setters:
    	/**
    	 * Use the {{#crossLink "MovieClip/labels:property"}}{{/crossLink}} property instead.
    	 * @method getLabels
    	 * @return {Array}
    	 * @deprecated
    	 **/
    	p.getLabels = function() {
    		return this.timeline.getLabels();
    	};

    	/**
    	 * Use the {{#crossLink "MovieClip/currentLabel:property"}}{{/crossLink}} property instead.
    	 * @method getCurrentLabel
    	 * @return {String}
    	 * @deprecated
    	 **/
    	p.getCurrentLabel = function() {
    		this._updateTimeline();
    		return this.timeline.getCurrentLabel();
    	};

    	/**
    	 * Use the {{#crossLink "MovieClip/duration:property"}}{{/crossLink}} property instead.
    	 * @method getDuration
    	 * @return {Number}
    	 * @protected
    	 **/
    	p.getDuration = function() {
    		return this.timeline.duration;
    	};

    	/**
    	 * Returns an array of objects with label and position (aka frame) properties, sorted by position.
    	 * Shortcut to TweenJS: Timeline.getLabels();
    	 * @property labels
    	 * @type {Array}
    	 * @readonly
    	 **/

    	/**
    	 * Returns the name of the label on or immediately before the current frame. See TweenJS: Timeline.getCurrentLabel()
    	 * for more information.
    	 * @property currentLabel
    	 * @type {String}
    	 * @readonly
    	 **/

    	/**
    	 * Returns the duration of this MovieClip in seconds or ticks. Identical to {{#crossLink "MovieClip/duration:property"}}{{/crossLink}}
    	 * and provided for Flash API compatibility.
    	 * @property totalFrames
    	 * @type {Number}
    	 * @readonly
    	 **/

    	/**
    	 * Returns the duration of this MovieClip in seconds or ticks.
    	 * @property duration
    	 * @type {Number}
    	 * @readonly
    	 **/
    	try {
    		Object.defineProperties(p, {
    			labels: { get: p.getLabels },
    			currentLabel: { get: p.getCurrentLabel },
    			totalFrames: { get: p.getDuration },
    			duration: { get: p.getDuration }
    		});
    	} catch (e) {}

    // public methods:
    	/**
    	 * Constructor alias for backwards compatibility. This method will be removed in future versions.
    	 * Subclasses should be updated to use {{#crossLink "Utility Methods/extends"}}{{/crossLink}}.
    	 * @method initialize
    	 * @deprecated in favour of `createjs.promote()`
    	 **/
    	p.initialize = MovieClip; // TODO: Deprecated. This is for backwards support of FlashCC

    	/**
    	 * Returns true or false indicating whether the display object would be visible if drawn to a canvas.
    	 * This does not account for whether it would be visible within the boundaries of the stage.
    	 * NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
    	 * @method isVisible
    	 * @return {Boolean} Boolean indicating whether the display object would be visible if drawn to a canvas
    	 **/
    	p.isVisible = function() {
    		// children are placed in draw, so we can't determine if we have content.
    		return !!(this.visible && this.alpha > 0 && this.scaleX != 0 && this.scaleY != 0);
    	};

    	/**
    	 * Draws the display object into the specified context ignoring its visible, alpha, shadow, and transform.
    	 * Returns true if the draw was handled (useful for overriding functionality).
    	 * NOTE: This method is mainly for internal use, though it may be useful for advanced uses.
    	 * @method draw
    	 * @param {CanvasRenderingContext2D} ctx The canvas 2D context object to draw into.
    	 * @param {Boolean} ignoreCache Indicates whether the draw operation should ignore any current cache.
    	 * For example, used for drawing the cache (to prevent it from simply drawing an existing cache back
    	 * into itself).
    	 **/
    	p.draw = function(ctx, ignoreCache) {
    		// draw to cache first:
    		if (this.DisplayObject_draw(ctx, ignoreCache)) { return true; }
    		this._updateTimeline();
    		this.Container_draw(ctx, ignoreCache);
    		return true;
    	};

    	/**
    	 * Sets paused to false.
    	 * @method play
    	 **/
    	p.play = function() {
    		this.paused = false;
    	};

    	/**
    	 * Sets paused to true.
    	 * @method stop
    	 **/
    	p.stop = function() {
    		this.paused = true;
    	};

    	/**
    	 * Advances this movie clip to the specified position or label and sets paused to false.
    	 * @method gotoAndPlay
    	 * @param {String|Number} positionOrLabel The animation name or frame number to go to.
    	 **/
    	p.gotoAndPlay = function(positionOrLabel) {
    		this.paused = false;
    		this._goto(positionOrLabel);
    	};

    	/**
    	 * Advances this movie clip to the specified position or label and sets paused to true.
    	 * @method gotoAndStop
    	 * @param {String|Number} positionOrLabel The animation or frame name to go to.
    	 **/
    	p.gotoAndStop = function(positionOrLabel) {
    		this.paused = true;
    		this._goto(positionOrLabel);
    	};

    	/**
    	 * Advances the playhead. This occurs automatically each tick by default.
    	 * @param [time] {Number} The amount of time in ms to advance by. Only applicable if framerate is set.
    	 * @method advance
    	*/
    	p.advance = function(time) {
    		// TODO: should we worry at all about clips who change their own modes via frame scripts?
    		var independent = MovieClip.INDEPENDENT;
    		if (this.mode != independent) { return; }

    		var o=this, fps = o.framerate;
    		while ((o = o.parent) && fps == null) {
    			if (o.mode == independent) { fps = o._framerate; }
    		}
    		this._framerate = fps;

    		var t = (fps != null && fps != -1 && time != null) ? time/(1000/fps) + this._t : 1;
    		var frames = t|0;
    		this._t = t-frames; // leftover time

    		while (!this.paused && frames--) {
    			this._prevPosition = (this._prevPos < 0) ? 0 : this._prevPosition+1;
    			this._updateTimeline();
    		}
    	};

    	/**
    	 * MovieClip instances cannot be cloned.
    	 * @method clone
    	 **/
    	p.clone = function() {
    		// TODO: add support for this? Need to clone the Timeline & retarget tweens - pretty complex.
    		throw("MovieClip cannot be cloned.")
    	};

    	/**
    	 * Returns a string representation of this object.
    	 * @method toString
    	 * @return {String} a string representation of the instance.
    	 **/
    	p.toString = function() {
    		return "[MovieClip (name="+  this.name +")]";
    	};

    // private methods:
    	/**
    	 * @method _tick
    	 * @param {Object} evtObj An event object that will be dispatched to all tick listeners. This object is reused between dispatchers to reduce construction & GC costs.
    	 * function.
    	 * @protected
    	 **/
    	p._tick = function(evtObj) {
    		this.advance(evtObj&&evtObj.delta);
    		this.Container__tick(evtObj);
    	};

    	/**
    	 * @method _goto
    	 * @param {String|Number} positionOrLabel The animation name or frame number to go to.
    	 * @protected
    	 **/
    	p._goto = function(positionOrLabel) {
    		var pos = this.timeline.resolve(positionOrLabel);
    		if (pos == null) { return; }
    		// prevent _updateTimeline from overwriting the new position because of a reset:
    		if (this._prevPos == -1) { this._prevPos = NaN; }
    		this._prevPosition = pos;
    		this._t = 0;
    		this._updateTimeline();
    	};

    	/**
    	 * @method _reset
    	 * @private
    	 **/
    	p._reset = function() {
    		this._prevPos = -1;
    		this._t = this.currentFrame = 0;
    		this.paused = false;
    	};

    	/**
    	 * @method _updateTimeline
    	 * @protected
    	 **/
    	p._updateTimeline = function() {
    		var tl = this.timeline;
    		var synched = this.mode != MovieClip.INDEPENDENT;
    		tl.loop = (this.loop==null) ? true : this.loop;

    		var pos = synched ? this.startPosition + (this.mode==MovieClip.SINGLE_FRAME?0:this._synchOffset) : (this._prevPos < 0 ? 0 : this._prevPosition);
    		var mode = synched || !this.actionsEnabled ? createjs.Tween.NONE : null;

    		// pre-assign currentFrame so it is available to frame scripts:
    		this.currentFrame = tl._calcPosition(pos);

    		// update timeline position, ignoring actions if this is a graphic.
    		tl.setPosition(pos, mode);

    		this._prevPosition = tl._prevPosition;
    		if (this._prevPos == tl._prevPos) { return; }
    		this.currentFrame = this._prevPos = tl._prevPos;

    		for (var n in this._managed) { this._managed[n] = 1; }

    		var tweens = tl._tweens;
    		for (var i=0, l=tweens.length; i<l; i++) {
    			var tween = tweens[i];
    			var target = tween._target;
    			if (target == this || tween.passive) { continue; } // TODO: this assumes actions tween has this as the target. Valid?
    			var offset = tween._stepPosition;

    			if (target instanceof createjs.DisplayObject) {
    				// motion tween.
    				this._addManagedChild(target, offset);
    			} else {
    				// state tween.
    				this._setState(target.state, offset);
    			}
    		}

    		var kids = this.children;
    		for (i=kids.length-1; i>=0; i--) {
    			var id = kids[i].id;
    			if (this._managed[id] == 1) {
    				this.removeChildAt(i);
    				delete(this._managed[id]);
    			}
    		}
    	};

    	/**
    	 * @method _setState
    	 * @param {Array} state
    	 * @param {Number} offset
    	 * @protected
    	 **/
    	p._setState = function(state, offset) {
    		if (!state) { return; }
    		for (var i=state.length-1;i>=0;i--) {
    			var o = state[i];
    			var target = o.t;
    			var props = o.p;
    			for (var n in props) { target[n] = props[n]; }
    			this._addManagedChild(target, offset);
    		}
    	};

    	/**
    	 * Adds a child to the timeline, and sets it up as a managed child.
    	 * @method _addManagedChild
    	 * @param {MovieClip} child The child MovieClip to manage
    	 * @param {Number} offset
    	 * @private
    	 **/
    	p._addManagedChild = function(child, offset) {
    		if (child._off) { return; }
    		this.addChildAt(child,0);

    		if (child instanceof MovieClip) {
    			child._synchOffset = offset;
    			// TODO: this does not precisely match Flash. Flash loses track of the clip if it is renamed or removed from the timeline, which causes it to reset.
    			if (child.mode == MovieClip.INDEPENDENT && child.autoReset && !this._managed[child.id]) { child._reset(); }
    		}
    		this._managed[child.id] = 2;
    	};

    	/**
    	 * @method _getBounds
    	 * @param {Matrix2D} matrix
    	 * @param {Boolean} ignoreTransform
    	 * @return {Rectangle}
    	 * @protected
    	 **/
    	p._getBounds = function(matrix, ignoreTransform) {
    		var bounds = this.DisplayObject_getBounds();
    		if (!bounds) {
    			this._updateTimeline();
    			if (this.frameBounds) { bounds = this._rectangle.copy(this.frameBounds[this.currentFrame]); }
    		}
    		if (bounds) { return this._transformBounds(bounds, matrix, ignoreTransform); }
    		return this.Container__getBounds(matrix, ignoreTransform);
    	};

    	createjs.MovieClip = createjs.promote(MovieClip, "Container");

    // MovieClipPlugin for TweenJS:
    	/**
    	 * This plugin works with <a href="http://tweenjs.com" target="_blank">TweenJS</a> to prevent the startPosition
    	 * property from tweening.
    	 * @private
    	 * @class MovieClipPlugin
    	 * @constructor
    	 **/
    	function MovieClipPlugin() {
    		throw("MovieClipPlugin cannot be instantiated.")
    	}

    	/**
    	 * @method priority
    	 * @private
    	 **/
    	MovieClipPlugin.priority = 100; // very high priority, should run first

    	/**
    	 * @method install
    	 * @private
    	 **/
    	MovieClipPlugin.install = function() {
    		createjs.Tween.installPlugin(MovieClipPlugin, ["startPosition"]);
    	};

    	/**
    	 * @method init
    	 * @param {Tween} tween
    	 * @param {String} prop
    	 * @param {String|Number|Boolean} value
    	 * @private
    	 **/
    	MovieClipPlugin.init = function(tween, prop, value) {
    		return value;
    	};

    	/**
    	 * @method step
    	 * @private
    	 **/
    	MovieClipPlugin.step = function() {
    		// unused.
    	};

    	/**
    	 * @method tween
    	 * @param {Tween} tween
    	 * @param {String} prop
    	 * @param {String | Number | Boolean} value
    	 * @param {Array} startValues
    	 * @param {Array} endValues
    	 * @param {Number} ratio
    	 * @param {Object} wait
    	 * @param {Object} end
    	 * @return {*}
    	 */
    	MovieClipPlugin.tween = function(tween, prop, value, startValues, endValues, ratio, wait, end) {
    		if (!(tween.target instanceof MovieClip)) { return value; }
    		return (ratio == 1 ? endValues[prop] : startValues[prop]);
    	};

    }());