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API Documentation for: 0.8.1
Show: Inherited Protected Private Deprecated

# SpriteSheetUtils Class

Defined in: `SpriteSheetUtils:41`
Module: EaselJS

The SpriteSheetUtils class is a collection of static methods for working with SpriteSheets. A sprite sheet is a series of images (usually animation frames) combined into a single image on a regular grid. For example, an animation consisting of 8 100x100 images could be combined into a 400x200 sprite sheet (4 frames across by 2 high). The SpriteSheetUtils class uses a static interface and should not be instantiated.

- Index
- Methods
- Properties

## Item Index

### Methods

- addFlippedFrames static deprecated
- extractFrame static
- mergeAlpha static deprecated

### Properties

- _workingCanvas static
- _workingContext static

## Methods

### `addFlippedFrames`

(

- `spriteSheet`
- `horizontal`
- `vertical`
- `both`

)
deprecated static

Defined in `addFlippedFrames:76`

Deprecated: Modern browsers perform better when flipping via a transform (ex. scaleX=-1) rendering this obsolete.

This is an experimental method, and may be buggy. Please report issues.
Extends the existing sprite sheet by flipping the original frames horizontally, vertically, or both, and adding appropriate animation & frame data. The flipped animations will have a suffix added to their names (_h, _v, _hv as appropriate). Make sure the sprite sheet images are fully loaded before using this method.
For example:
SpriteSheetUtils.addFlippedFrames(mySpriteSheet, true, true); The above would add frames that are flipped horizontally AND frames that are flipped vertically.
Note that you can also flip any display object by setting its scaleX or scaleY to a negative value. On some browsers (especially those without hardware accelerated canvas) this can result in slightly degraded performance, which is why addFlippedFrames is available.

#### Parameters:

- `spriteSheet` SpriteSheet
- `horizontal` Boolean

  If true, horizontally flipped frames will be added.

- `vertical` Boolean

  If true, vertically flipped frames will be added.

- `both` Boolean

  If true, frames that are flipped both horizontally and vertically will be added.

### `extractFrame`

(

- `spriteSheet`
- `frameOrAnimation`

)
HTMLImageElement static

Defined in `extractFrame:106`

Returns a single frame of the specified sprite sheet as a new PNG image. An example of when this may be useful is to use a spritesheet frame as the source for a bitmap fill.

WARNING: In almost all cases it is better to display a single frame using a Sprite with a gotoAndStop call than it is to slice out a frame using this method and display it with a Bitmap instance. You can also crop an image using the Bitmap/sourceRect property of Bitmap.

The extractFrame method may cause cross-domain warnings since it accesses pixels directly on the canvas.

#### Parameters:

- `spriteSheet` SpriteSheet

  The SpriteSheet instance to extract a frame from.

- `frameOrAnimation` Number | String

  The frame number or animation name to extract. If an animation name is specified, only the first frame of the animation will be extracted.

#### Returns:

HTMLImageElement:

a single frame of the specified sprite sheet as a new PNG image.

### `mergeAlpha`

(

- `rbgImage`
- `alphaImage`
- `canvas`

)
HTMLCanvasElement deprecated static

Defined in `mergeAlpha:139`

Deprecated: Tools such as ImageAlpha generally provide better results. This will be moved to sandbox in the future.

Merges the rgb channels of one image with the alpha channel of another. This can be used to combine a compressed JPEG image containing color data with a PNG32 monochromatic image containing alpha data. With certain types of images (those with detail that lend itself to JPEG compression) this can provide significant file size savings versus a single RGBA PNG32. This method is very fast (generally on the order of 1-2 ms to run).

#### Parameters:

- `rbgImage` HTMLImageElement

  The image (or canvas) containing the RGB channels to use.

- `alphaImage` HTMLImageElement

  The image (or canvas) containing the alpha channel to use.

- `canvas` HTMLCanvasElement

  Optional. If specified, this canvas will be used and returned. If not, a new canvas will be created.

#### Returns:

HTMLCanvasElement:

A canvas with the combined image data. This can be used as a source for Bitmap or SpriteSheet.

## Properties

### `_workingCanvas`

HTMLCanvasElement | Object protected static

Defined in `_workingCanvas:55`

### `_workingContext`

CanvasRenderingContext2D protected static

Defined in `_workingContext:61`