#

API Documentation for: 0.8.1
Show: Inherited Protected Private Deprecated

# File:SpriteContainer.js

    /*
    * SpriteContainer
    * Visit http://createjs.com/ for documentation, updates and examples.
    *
    * Copyright (c) 2010 gskinner.com, inc.
    *
    * Permission is hereby granted, free of charge, to any person
    * obtaining a copy of this software and associated documentation
    * files (the "Software"), to deal in the Software without
    * restriction, including without limitation the rights to use,
    * copy, modify, merge, publish, distribute, sublicense, and/or sell
    * copies of the Software, and to permit persons to whom the
    * Software is furnished to do so, subject to the following
    * conditions:
    *
    * The above copyright notice and this permission notice shall be
    * included in all copies or substantial portions of the Software.
    *
    * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
    * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
    * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
    * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
    * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    * OTHER DEALINGS IN THE SOFTWARE.
    */

    // namespace:
    //this.createjs = this.createjs||{};

    (function() {
    	"use strict";

    	/**
    	 * A SpriteContainer is a nestable display list that enables aggressively optimized rendering of bitmap content.
    	 * In order to accomplish these optimizations, SpriteContainer enforces a few restrictions on its content.
    	 *
    	 * Restrictions:
    	 *     - only Sprite, SpriteContainer, BitmapText and DOMElement are allowed to be added as children.
    	 *     - a spriteSheet MUST be either be passed into the constructor or defined on the first child added.
    	 *     - all children (with the exception of DOMElement) MUST use the same spriteSheet.
    	 *
    	 * <h4>Example</h4>
    	 *
    	 *      var data = {
    	 *          images: ["sprites.jpg"],
    	 *          frames: {width:50, height:50},
    	 *          animations: {run:[0,4], jump:[5,8,"run"]}
    	 *      };
    	 *      var spriteSheet = new createjs.SpriteSheet(data);
    	 *      var container = new createjs.SpriteContainer(spriteSheet);
    	 *      container.addChild(spriteInstance, spriteInstance2);
    	 *      container.x = 100;
    	 *
    	 * <strong>Note:</strong> SpriteContainer is not included in the minified version of EaselJS.
    	 *
    	 * @class SpriteContainer
    	 * @extends Container
    	 * @constructor
    	 * @param {SpriteSheet} [spriteSheet] The spriteSheet to use for this SpriteContainer and its children.
    	 **/
    	function SpriteContainer(spriteSheet) {
    		this.Container_constructor();

    	// public properties:
    		/**
    		 * The SpriteSheet that this container enforces use of.
    		 * @property spriteSheet
    		 * @type {SpriteSheet}
    		 * @readonly
    		 **/
    		this.spriteSheet = spriteSheet;
    	}
    	var p = createjs.extend(SpriteContainer, createjs.Container);

    	/**
    	 * <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`.
    	 * See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}}
    	 * for details.
    	 *
    	 * There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance.
    	 *
    	 * @method initialize
    	 * @protected
    	 * @deprecated
    	 */
    	// p.initialize = function() {}; // searchable for devs wondering where it is.

    // public methods:
    	/**
    	 * Adds a child to the top of the display list.
    	 * Only children of type SpriteContainer, Sprite, Bitmap, BitmapText, or DOMElement are allowed.
    	 * The child must have the same spritesheet as this container (unless it's a DOMElement).
    	 * If a spritesheet hasn't been defined, this container uses this child's spritesheet.
    	 *
    	 * <h4>Example</h4>
    	 *      container.addChild(bitmapInstance);
    	 *
    	 *  You can also add multiple children at once:
    	 *
    	 *      container.addChild(bitmapInstance, shapeInstance, textInstance);
    	 *
    	 * @method addChild
    	 * @param {DisplayObject} child The display object to add.
    	 * @return {DisplayObject} The child that was added, or the last child if multiple children were added.
    	 **/
    	p.addChild = function(child) {
    		if (child == null) { return child; }
    		if (arguments.length > 1) {
    			return this.addChildAt.apply(this, Array.prototype.slice.call(arguments).concat([this.children.length]));
    		} else {
    			return this.addChildAt(child, this.children.length);
    		}
    	};

    	/**
    	 * Adds a child to the display list at the specified index, bumping children at equal or greater indexes up one, and
    	 * setting its parent to this Container.
    	 * Only children of type SpriteContainer, Sprite, Bitmap, BitmapText, or DOMElement are allowed.
    	 * The child must have the same spritesheet as this container (unless it's a DOMElement).
    	 * If a spritesheet hasn't been defined, this container uses this child's spritesheet.
    	 *
    	 * <h4>Example</h4>
    	 *      addChildAt(child1, index);
    	 *
    	 * You can also add multiple children, such as:
    	 *
    	 *      addChildAt(child1, child2, ..., index);
    	 *
    	 * The index must be between 0 and numChildren. For example, to add myShape under otherShape in the display list,
    	 * you could use:
    	 *
    	 *      container.addChildAt(myShape, container.getChildIndex(otherShape));
    	 *
    	 * This would also bump otherShape's index up by one. Fails silently if the index is out of range.
    	 *
    	 * @method addChildAt
    	 * @param {DisplayObject} child The display object to add.
    	 * @param {Number} index The index to add the child at.
    	 * @return {DisplayObject} Returns the last child that was added, or the last child if multiple children were added.
    	 **/
    	p.addChildAt = function(child, index) {
    		var l = arguments.length;
    		var indx = arguments[l-1]; // can't use the same name as the index param or it replaces arguments[1]
    		if (indx < 0 || indx > this.children.length) { return arguments[l-2]; }
    		if (l > 2) {
    			for (var i=0; i<l-1; i++) { this.addChildAt(arguments[i], indx+i); }
    			return arguments[l-2];
    		}
    		if (child._spritestage_compatibility >= 1) {
    			// The child is compatible with SpriteStage/SpriteContainer.
    		} else {
    			console && console.log("Error: You can only add children of type SpriteContainer, Sprite, BitmapText, or DOMElement [" + child.toString() + "]");
    			return child;
    		}
    		if (child._spritestage_compatibility <= 4) {
    			var spriteSheet = child.spriteSheet;
    			if ((!spriteSheet || !spriteSheet._images || spriteSheet._images.length > 1) || (this.spriteSheet && this.spriteSheet !== spriteSheet)) {
    				console && console.log("Error: A child's spriteSheet must be equal to its parent spriteSheet and only use one image. [" + child.toString() + "]");
    				return child;
    			}
    			this.spriteSheet = spriteSheet;
    		}
    		if (child.parent) { child.parent.removeChild(child); }
    		child.parent = this;
    		this.children.splice(index, 0, child);
    		return child;
    	};

    	/**
    	 * Returns a string representation of this object.
    	 * @method toString
    	 * @return {String} a string representation of the instance.
    	 **/
    	p.toString = function() {
    		return "[SpriteContainer (name="+  this.name +")]";
    	};

    	createjs.SpriteContainer = createjs.promote(SpriteContainer, "Container");
    }());