export class ConsoleVRWidgetUI { constructor(engine?: import("@wonderlandengine/api").WonderlandEngine | null); _myEngine: import("@wonderlandengine/api").WonderlandEngine | null; _myActive: boolean; _myDestroyed: boolean; build(parentObject: any, config: any, params: any): void; _myParentObject: any; _myConfig: any; _myParams: any; _myPlaneMesh: import("@wonderlandengine/api").Mesh | null | undefined; setVisible(visible: any): void; _createSkeleton(): void; myPivotObject: any; _createMessagesSkeleton(): void; myMessagesPanel: any; myMessagesBackground: any; myMessagesTextsPanel: any; myMessagesTexts: any[] | undefined; myNotifyIconPanel: any; myNotifyIconBackground: any; myNotifyIconCursorTarget: any; _createButtonsSkeleton(): void; myButtonsPanel: any; myFilterButtonsPanels: any[] | undefined; myFilterButtonsBackgrounds: any[] | undefined; myFilterButtonsTexts: any[] | undefined; myFilterButtonsCursorTargets: any[] | undefined; myClearButtonPanel: any; myClearButtonBackground: any; myClearButtonText: any; myClearButtonCursorTarget: any; myUpButtonPanel: any; myUpButtonBackground: any; myUpButtonText: any; myUpButtonCursorTarget: any; myDownButtonPanel: any; myDownButtonBackground: any; myDownButtonText: any; myDownButtonCursorTarget: any; _createPointerSkeleton(): void; myPointerCursorTarget: any; _setTransforms(): void; _setMessagesTransforms(): void; _setButtonsTransforms(): void; _setPointerTransform(): void; _addComponents(): void; _addMessagesComponents(): void; myMessagesTextComponents: any[] | undefined; myNotifyIconBackgroundComponent: any; myNotifyIconCursorTargetComponent: any; myNotifyIconCollisionComponent: any; _addButtonsComponents(): void; myFilterButtonsBackgroundComponents: any[] | undefined; myFilterButtonsTextComponents: any[] | undefined; myFilterButtonsCursorTargetComponents: any[] | undefined; myFilterButtonsCollisionComponents: any[] | undefined; myClearButtonBackgroundComponent: any; myClearButtonTextComponent: any; myClearButtonCursorTargetComponent: any; myClearButtonCollisionComponent: any; myUpButtonBackgroundComponent: any; myUpButtonTextComponent: any; myUpButtonCursorTargetComponent: any; myUpButtonCollisionComponent: any; myDownButtonBackgroundComponent: any; myDownButtonTextComponent: any; myDownButtonCursorTargetComponent: any; myDownButtonCollisionComponent: any; _addPointerComponents(): void; myPointerCursorTargetComponent: any; myPointerCollisionComponent: any; _setupButtonTextComponent(textComponent: any): void; _onXRSessionStart(): void; _onXRSessionEnd(): void; _setTransformForXR(): void; _setTransformForNonXR(): void; setActive(active: any): void; destroy(): void; isDestroyed(): boolean; }