export function setSimultaneousPressMaxDelay(simultaneousPressMaxDelay: any): void; export function setSimultaneousTouchMaxDelay(simultaneousTouchMaxDelay: any): void; export function getSimultaneousPressMaxDelay(): number; export function getSimultaneousTouchMaxDelay(): number; export function isAnyButtonPressStart(...gamepadButtonIDsList: any[]): boolean; export function areButtonsPressStart(...gamepadButtonIDsList: any[]): boolean; export function isAnyButtonPressEnd(...gamepadButtonIDsList: any[]): boolean; export function areButtonsPressEnd(...gamepadButtonIDsList: any[]): boolean; export function isAnyButtonTouchStart(...gamepadButtonIDsList: any[]): boolean; export function areButtonsTouchStart(...gamepadButtonIDsList: any[]): boolean; export function isAnyButtonTouchEnd(...gamepadButtonIDsList: any[]): boolean; export function areButtonsTouchEnd(...gamepadButtonIDsList: any[]): boolean; export namespace GamepadUtils { export { setSimultaneousPressMaxDelay }; export { setSimultaneousTouchMaxDelay }; export { getSimultaneousPressMaxDelay }; export { getSimultaneousTouchMaxDelay }; export { isAnyButtonPressStart }; export { areButtonsPressStart }; export { isAnyButtonPressEnd }; export { areButtonsPressEnd }; export { isAnyButtonTouchStart }; export { areButtonsTouchStart }; export { isAnyButtonTouchEnd }; export { areButtonsTouchEnd }; }